Music for a Not-So-Great City
By Doug Adams
Quick, name a movie that features outlandish visuals, large gear-like
architecture in the backdrops, a finale full of blinding light and tumbling
buildings, and evil characters from a dying breed who wear complicated,
detailed robes, make icky clicking noises, finish their statements with
the phrase, "yes?," depend upon a milky white fluid tied to the
nature of the good characters, and hang out in cavernous, tiered structures.
If you said "Dark City," you're right. You're also right if you
said "The Dark Crystal." Ok, to be sure there are plenty of differences
between the two projects--like, say, the plots--but I can't help but wonder
if City director Alex Proyas had Dark Crystal on in the next
room while he was banging out ideas for his film. After all, following
the immense popularity of Proyas' The Crow and its score by Graeme
Revell, why does one suddenly chose to work with Crystal-alum Trevor Jones?
Nevertheless, Jones landed the gig here, though his work certainly doesn't
sound much like the erstwhile Romantic tones of Crystal. In fact, other
than one big orchestral cue based on Gustav Holst's Mars, The Bringer of
War, Jones' opts for a kind of Eric Serra mix of synth loops and orchestral
drones and punches. And as appropriate and interesting as that may promise
to be, I feel Jones' work on Dark City presents a pair of missed
opportunities.
Soul Music?
One of the themes presented in this film claims a person is not defined
by his memories. The plot revolves around this group of treacherous bald
men who replace people's memories every 12 (or was it 24?) hours in order
to learn whether our identities are governed by the sum of our experiences,
or some sort of indelible intangible--a soul. The answer, we are told,
is the latter. Unfortunately, the screenplay goes against all of that by
defining its characters only in terms of what they do. Jennifer Connelly's
character is seen as a lounge singer, an unfaithful wife, and a ticket
girl. And even though we know she is the same person, it's only because
she's the same actress. The character is written without a soul, we really
only know her by her jobs and her costumes. Likewise, Rufus Sewell's character
is supposed to prove his soul by maintaining an identity even after the
bad guys fail to implant him with false memories. But, what is that soul?
What is his nature? The only character trait he exhibits is his ability
to look worried in any given situation.
This is a problem in the screenplay, but to a degree, it was a solvable
one. You want something which can shed light on the true nature of characters
while appearing in externally different guises? This sounds like a job
for... a film score! Unfortunately, the filmmakers were apparently so concerned
with using a "hip" style of music, no one bothered to wonder
what they should do with it. Wouldn't it have been interesting if Jones
had doled out specific instruments for each character, but rendered completely
different themes for their various existences. Of if that's too Lethal
Weapon for you, why not assign certain characters specific timbral
registers (like giving William Hurt low range woodwinds, and Rufus Sewell
mid-range brass) or even specific key centers (like giving Jennifer Connelly
the key of A minor) to suggest an underlying consistency to their characters.
With broad ideas like these, Jones could have used any styles of music
he wanted in order to keep up with the switcheroo plot devices, while still
illustrating the underlying permanence of the characters' identities. He
could have saved (well, helped) a plot that fails to recognize its own
themes.
Hex Mars the Spotting
As it is, most of the music in the film goes towards nothing much in
particular. It's like a total-film ambience, completely unconcerned with
the plot or themes of the film. To be honest, I started off thinking that
the film was brilliantly spotted. The opening scenes come on with a kind
of en media rez hyper-immediacy full of pulsing synths and fat string chords
under images of nothing special--bathtubs, fishbowls, telephones. I thought
it was an incredibly clever way of giving the audience the same kind of
inexplicably driven sense as the characters. The compulsion was real, but
we weren't sure why. It was governed by some sort of distant glazed-over
goal, very similar to what the characters must feel when constantly waking
up to new foggy memories, and going about routines they're not entirely
sure they've really established.
However, an hour later, when I began to realize that they had crowbarred
techno grooves indiscriminately behind anything and everything in the film,
I started to see the spotting as a result of Jones grappling unsuccessfully
with this style of music. There are times where the same rhythmic loop
will go through three unrelated scenes without batting an eye. Perhaps
the idea was to give the audience the sense that somewhere out there, something
is happening. Evil is afoot. But, it's not like this idea would have gone
underdeveloped without the music. The sun never shines here, buildings
grow out of nowhere, pale men in bowlers patrol the streets. You can't
musically reinforce a point that permeates the entire construction of the
narrative, you can only repeat it. Dark City already gives the impression
of an industrial hell. With the score, it just feels like the neighbors
left the stereo on. Certainly, it was a difficult proposition for Jones.
The film is filled with short, visually intense cutting. Is a composer
better off reflecting this, or ignoring this? Neither, in my opinion--though
Jones opted for the latter and scored through most everything. But why
not just get out of the short dialogue ridden scenes? Again, the film was
dripping with atmosphere to begin with, you don't need music to take on
that responsibility.
Dark Music
So what about the music on its own? Many of the same problems seem to
rear their heads here. Namely, Jones just doesn't sound comfortable working
with the synth music. He's able to achieve some grooves here and there,
but they're without detail--like so much time was put in to making it sound
properly "techno" that they never got around to making any interesting
samples or loops. In fact, I found that truncated, backwards electronic
sound effect heard during the flashback sequences to be more interesting
than anything in the music. What's more, none of these dull electronics
have anything to do with the other, orchestral half of the score. One moment
there will be a slashing bit of motivic 12/8 scoring for brass, then suddenly
a moody snippet of drum machines. Where's the connection? Could symphonic
percussion had played the same rhythms behind the brass before they're
handed to the drum machines? Or could there have been a synth loop with
the drum machine that includes pitch material from the brass? To me, at
least, when electronics and orchestral music coexist, but don't relate,
the finished product sounds like some sort of "Hooked on Film Music"
experiment. The oddly timed editing in this film could have provided Jones
an interesting palette to cut back and forth between differing styles of
electronic and orchestral scoring with all sorts of strange connecting
fibres. Instead, it just sounds like he had to remix a short orchestral
score into a long electronic one.
So needless to say, Dark City's score disappointed me--not so
much because of what it did, but because of what it failed to do. Not only
did it have the opportunity to really add something to the story, but it
was in the right position to push the boundaries of a still-emerging genre
of film music. Unfortunately, it wasn't able to fully accomplish either.
Better luck next time, I suppose.
Doug@filmscoremonthly.com
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