CD Reviews: Robocop TV, Farscape
Robocop: Prime Directives ** 1/2
NORMAN ORENSTEIN
GNP/Crescendo GNPD 8070
14 tracks - 73:11
Mike Miner and Ed Neumeier's Robocop character has survived two witless
sequels, an animated show for kids, a syndicated series nobody watched
and a video game or two...but so far nothing has recaptured the ugly magic
of Paul Verhoeven's first big hit Robocop from 1987. Producer/director
Julian Grant tackles the metallic lawman once again in a four-part miniseries
Robocop: Prime Directives, which has yet to air in the U.S. Nevertheless
the show has been garnering good buzz from people that feel it's the closest
thing yet to Verhoeven's wickedly satirical yet moving future vision. We'll
see.
One thing that certainly doesn't recapture the feel of the original
movie is Norman Orenstein's mostly electronic scoring for the series. Basil
Poledouris provided an iconic symphonic score (with electronics in support)
for the original film with a bold, bombastic theme that practically shouted
out "Robocop!" In Irvin Kirshner's sequel Robocop 2, iconoclastic
composer Leonard Rosenman took a strangely literal approach to that idea
and actually added a choir singing the word "Robocop!" to his orchestra.
The syndicated TV series and animated show quoted Poledouris' theme and
Poledouris reprised it in his own score to the sadly juvenile Robocop
3.
For Robocop: Prime Directives, Norman Orenstein abandons all
but the most subconscious references to the original Poledouris score,
which is just as well since a battery of synthesizer keyboards wouldn't
be the best way to experience Basil's booming Robocop theme. Instead,
Orenstein's model for Robocop: Prime Directives is a mix of your
typical power ballad rock (with lots of wailing electric guitars) and Ennio
Morricone's spaghetti western scores. While I have to admit there's a certain
originality to the idea of applying the old hyper-melodramatic Morricone
trumpet solos (here played by William Sperandei) to the Robocop character,
Morricone's spaghetti western music has to qualify as some of the most
over-referenced film music around and Orenstein's scoring quotes it so
specifically that the novelty wears thin pretty quickly. To be fair, Orenstein
does take a good stab at capturing the tragic spirituality of the character
towards the end of his five-minute "Prime Directives Overture," and when
it's not bleating out its themes with shopworn electronic textures or blaring
electric guitars the score is functional enough.
Orenstein genuflects at Poledouris' own electronic motifs in "Death
of a Hero" (pretty close to a Morricone cue title itself) and supplies
some endless, power-driven synthesizer ostinatos in action cues like "Pursuit"
and "Clash of the Titans," although "Smith and Wesson" turns into more
of a western roundup with synthesizers. Occasional electronic chime or
piano accents (again in the Morricone mold) leaven the score, but the overall
tone is harshly electronic. There's nothing inherently wrong with this
and indeed it's appropriate given the cyberpunk subject matter (as opposed
to, say, The Secret Adventures Of Jules Verne, where a '90s-style
Hans Zimmer is used to underscore an imaginary Victorian Europe), but it's
also endemic of the current economic and creative approach to music in
television which demands that one man and his keyboards (rather than a
composer, conductor and an orchestra) score all episodic television.
-- Jeff Bond
Farscape ** 1/2
SUB VISION & GUY GROSS
GNP Crescendo GNPD 8068
23 tracks - 69:25
The sad thing about albums such as GNP Crescendo's Farscape is
that they usually serve only to illustrate the perils of episodic television
scoring. Time schedules for episodic television scores are often brutally
condensed, forcing composers to write something -- anything -- in order
to make the airdate. What was fascinating about scores from The Outer
Limits and The Twilight Zone was how the composers of each show
would take situations that would appear to be impossible and turn them
into assets for creativity. Today, film and television composers have the
means to create much more technically proficient material on a much shorter
time scale; one would think that this would leave greater leeway for creativity
in musical construction, but unfortunately, as is the case with Farscape,
it proves to be the opposite.
The music for Farscape is composed by a handful of people; Chris
Neal, Braedy Neal, Toby Neal and Guy Gross are credited in the packaging,
with the liner notes noting that "the instrumentation and orchestration"
is by the SubVision team. They also share the engineering and production
credits. (One is quick to recall the old joke about a thousand monkeys
banging on a thousand typewriters...) Said committee-type approach to the
scoring accounts for the strengths and weaknesses of this lengthy album,
with the latter unfortunately outweighing the former. The music is admirably
diverse when it comes to instrumentation, rhythm and tone, but nothing
really comes together, and nothing ever sticks in your mind. It's a collection
of innovative approaches that, when collected together, dissolves into
a mess of cues that appear to have been sound-designed rather than musically-composed.
There are still moments here and there that elevate the music above
the usual weekly electronic schlock that one finds all too often on episodic
television. The show's main theme has an interesting combination of rhythmic
percussion and solo vocals; even if the title cue seems to go on too long
on the album, it's a good start for the whole affair. "Wormhole!" has clever
sampling work sprinkled throughout its five-plus-minute length; orchestral
effects are sampled so skillfully that you almost forget you're listening
to a few guys banging out music from behind keyboards and computers. "Goodbye"
offers up an elegiac melody to break up the buzzing and beeping electronic
effects; the composers of this show would be well advised to adhere to
simpler compositional methods.
Indeed, simplicity seems to be what's lacking from the music throughout
the Farscape album. The composers all too often get carried away
with instrumental and electronic trickery. When more subdued cues, such
as "Namtar's Magic" and "Pilot Arrives," forgo the Saturday-morning-cartoon
approach, the effects are more deeply felt, but these moments are few and
far between. The album is comprised of cues that sound much too alike to
discern any musical personality behind them, and given the committee approach,
this is unsurprising. My hat is off to the SubVision team for trying interesting
things with texture and orchestration, but it's all for naught if the music
itself is lacking -- much of the musical material on hand is thinly constructed,
with themes coming and going without leaving any impression. Then again,
creating an album out of such disjointed material probably wasn't that
great of an idea to begin with. One would think that the composers would
have been better served by presenting stronger and more coherent material.
-- Jason Comerford
MailBag@filmscoremonthly.com
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