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Import CD Reviews: Battle Royale and Battle Royale II




Battle Royale (2000) ****

MASAMICHI AMANO

Volcano CPC8-3035

23 tracks - 71:08


Battle Royale II (2003) *** 1/2

MASAMICHI AMANO

Dynamord/Zealot ZEY-2007

22 tracks - 74:28

As most film buffs probably know, Japan produces a whole lot more than Godzilla-movies and anime -- they also churn out a lot of very strange live-action movies which tend to be very, very bloody, full of gruesome violence and sexual content. Some of these are highly respected pieces of art (Audition), other movies are just weird nonsense (Ichi -- The Killer). There seems nothing too offensive to put on screen. So, western audiences would have to wonder what kind of movie could actually create such the kind of small scandal in Japan that something like Basic Instinct did when it came out in the US. Well, Battle Royale was such a movie. Not necessarily because of its violence, but probably more due to its central story: In the near future the youth of Japan is wild, crazy and doesn't listen to the grown-ups anymore [not so far off the truth]. Schoolteachers have to fight for survival everyday and the ongoing recession doesn't make the future look bright.

To control the disobedient teenagers (and teach them the lesson that grown-ups have to be taken seriously) the government creates the Battle Royal Act: Each year a class of students is picked at random. This class is sent to a remote island where each student gets a weapon -- and an explosive collar around his or her neck. The students are given three days to kill each other off until only one is left. If after the three days more than one student is alive, all the collars will explode. So, will your best friend still be your best friend in a situation like this? And could you kill your best friend or lover?

This situation (controlled by the famous Beat Takeshi) is basically all you see in this two-hour killing marathon. For me it was a dark comedy in the vein of Starship Troopers -- a hilarious satire on the Japanese school system and society. But it is also a very touching, moving statement on friendship. Nevertheless, most westerners seem to find it a senseless and horrific collection of schoolgirls in tight dresses wreaking havoc with machine-guns and machetes. In Germany, for example, more than 20 minutes were cut from the film and it was still was doomed with an X-rating. It may not be a movie for kids (though it got a 15-rating in Japan), but it's great fun -- at least for sickos like me [and the editors of FSM].

One thing critics agreed upon is that Masamichi Amano's score is a wonderful piece of work. It's a full orchestral effort with large choir and cleverly interpolated classical music. The CD and movie opens with Verdi's fantastic Requiem -- this great classical thunderstorm paired with the cool opening credits perfectly sets the tone for this movie.

Amano's underscore consists mainly of a haunting friendship theme, which in its purest form (sung by a choir) does bring tears to your eyes. It's sung by a female vocalist, first over a humming choir, and later joined by male voices. It's very much in the style of Alan Silvestri's "Prince's Day" cue from Blown Away. There are also orchestral variations on this theme, but track 21 is really the standout version and is used in several of the movie's trailers. There's another theme a worth mentioning -- a brilliant six-note melody for the main villain (a guy who voluntarily joined the game just for the fun of it), with low-end male choir chanting -- really scary. Actually, if you don't count the friendship theme, the bulk of the score maintains a constant feeling of threat, relying heavily on action and horror. And that's not to say it's not a valid approach to the picture. Better yet, there's almost always a full orchestra at work, overdone at times, but also with a typically Japanese feel to it -- they seldom play something small. For instance, in the middle of the lengthy opening cue, there is a big orchestral outburst that sounds as if some monster is chasing a little girl. In actuality, a teacher is attacked for about a second and then lays on the floor -- really nothing to get all that excited about, but the music plays as if there is all hell breaking loose. It's fun to listen to on CD, but that was one of the few moments in the movie where the overwriting was distracting -- maybe that's just my western point of view.

There is definitely an Eastern feel to this score, but not in instrumentation (there isn't a single eastern instrument in it). It comes more from the overall style and use of music. It's very big and brassy, almost old-Hollywood-stylish and very classical -- not as cute as Spirited Away obviously, and certainly not such simple throwaway stuff like Media Venture's shameful Pirates of the Caribbean. So if you like a score that is versatile and takes some time to get really into (although it never gets boring despite this lengthy album), Battle Royale is one you have to check out.




Well, big scandals usually guarantee huge success and such was the case with Battle Royale (it even got seven Japan-Oscar-nominations, including score). Thus, a sequel was inevitable. This summer saw Battle Royale II open to mixed reviews and audience reaction in Japan. For me personally, this was the summer blockbuster event, and I was lucky enough to be in Japan when it opened.

This time Shuya, the survivor of Part 1 has become a notorious terrorist. He hides on an island together with his Terrorist-Gang Wild Seven. The government, still horrified by the youth of Japan, kidnaps a new class, but this time it's war: The kids don't have to kill each other, but instead defeat Shuya's terrorist group. They still have the three days and the collars, which have some nice twists this time around. But this island is really dangerous and many of them don't even make it past the beach.

The film is basically a war movie, and like almost all war movies, it's pretty senseless. The first hour is both tense and touching, with inventive action scenes (and some clear rip-offs of Saving Private Ryan). But overall, I had the impression it is actually glorifying violence instead of criticizing it in the satirical way the original film did. It's even more brutal, and has a larger body count. I've never before seen so many exploding heads on screen -- gruesome.

Like the original, this film will probably never see a release in the U.S., not just because of the violence, but because the whole movie is very anti-American and actually opens with a totally tasteless sequence in which eight (!) skyscrapers are blown up and crumble to the ground. Nevertheless, I have to admit that this opening is chilling and done incredibly well, at least so far as the artistry goes. The photography of Tokyo during the rising sun is breathtaking, and Amano's choir version of the friendship theme makes for an amazing companion piece. When the skyscrapers suddenly fall the Verdi Requiem comes in again and you know that the Battle Royale Survival Program is on again.

Amano's music for this sequel is in every aspect as good as his work for the first. This time it relies more heavily on military action music, emphasizing military percussion. For the landing on the island the temp track was obviously Starship Troopers, and cue no. 5 follows in the same vein.

The CD doesn't open with the scoring from the film's chilling opening, but rather with a grand overture filled with the main military/action themes. It builds slowly before kicking into full gear with a James Horner-Courage Under Fire-styled, quasi-classical action rampage. A fantastic action cue, which I nevertheless wouldn't have made the first track on the disc.

Amano does reuse thematic material from the original throughout the sequel score, but overall this effort is quite different. Many cues focus on building suspense or on short outbursts as our kid-soldiers sneak through the dangerous, boobytrapped island. There are many big action cues, some of them with clever variations on the "hero-military" theme, sometimes getting very atonal and frenzied (Track 9 perfectly captures the panic when one of the kids' collars is going to explode, and he runs screaming for help, unfortunately into a mine field, creating a fateful chain of events -- one of the best and bloodiest moments in the movie). Track 11 is the longest cue, with almost seven minutes and features great variations on the friendship theme. It's one of the most touching cues written in a long time, and it's hard to believe it's used in such a brutal context. Closing the CD is an overlong song by a Japanese rock band -- not as bad as you might think, but also unnecessary.

Again, there are no eastern instruments featured in this score. It's another great listening experience, but I have to admit that the heroic theme is used in a way that confused me. There's nothing heroic about kids blowing up skyscrapers and killing hundreds of soldiers -- at least, nothing I can pinpoint. Maybe this time I didn't get the message, but in all the bloodshed I just didn't see anything heroic and wondered what the music was trying to tell me.

Most westerners will never see this movie, but for your own sake get the CD! That is, unless you want me to put a collar around your neck and blow off your head.   -- Roman Deppe

The CD is available at http://www.amazon.jp or www.amazon.fr





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