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Posted: |
Apr 21, 2016 - 4:56 PM
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By: |
dogplant
(Member)
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(Cinefex itself has gone digital, if you're amenable to ebooks.) Not entirely true. An iPad version of the magazine became available from Cinefex 127 onwards, October 2011. An iPad version of the entire back catalog -- all issues, including long out-of-print editions, dating back to Cinefex 1, March 1980 -- also became available in 2014. But the magazine is still in print, continuing its 36 year run, and last February increased production from four to six issues per year: http://www.cinefex.com For other resources, as Ado mentioned, Peter Cook's website is fantastic: http://nzpetesmatteshot.blogspot.com Some great books about the art and history of matte painting: The Invisible Art by Mark Cotta Vaz and Craig Barron http://www.amazon.com/The-Invisible-Art-Mark-Cotta/dp/0811831361 Ellenshaw Under Glass by Peter Ellenshaw, with Bruce Gordon and David Mumford http://www.ellenshaw.com/bk_Under_Glass.htm
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Posted: |
Apr 21, 2016 - 6:49 PM
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By: |
Col. Flagg
(Member)
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That's one of the paintings shown in THE ART OF THE RETURN OF THE JEDI. And the top and bottom of the glass are visible with the "scratch" spots of paint I mentioned. The caption in the book reads "Matte painting by Frank Ordaz. Photo by Roberto McGrath." The image in the book shows stars in the port. So this may not be the 3D and Photoshop example you are thinking of. I suppose it's possible the shot was redone for one of the "special edition" releases, but I don't see how the shot could be improved that way. JEDI did have true digital imagery, but it was not photoreal. Lucasfilm's then "computer division" contributed the wireframe Death Star II hologram in the briefing room scene. At the time, the computer division was capable of rendering a more complex hologram, but Lucas nixed it. So they rendered out wireframe color separations, which were then optically composited into the scene by ILM. The definitive history of the computer division (that would later become Pixar) is chronicled in the excellent and accessible Droidmaker: George Lucas and the Digital Revolution. It doubles as an amazing history of computer graphics (and audio, and other) pioneers, the very best of whom were essentially drafted by Lucasfilm, and to some extent American Zoetrope, in the late 70s/early 80s. Essential reading for anyone curious about how we really got the tools we now use daily (still graphics, paint programs, motion graphics, anti-aliasing, non-linear video and sound editing, early audio noise-reduction, etc.) http://www.droidmaker.com/index.html
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Posted: |
Apr 22, 2016 - 3:22 AM
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By: |
Metryq
(Member)
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Saul, thanks for the tip on DROIDMAKER. I've read TO INFINITY AND BEYOND and some other histories of Pixar, ILM and other material relating to VFX, computers, production and media technologies, etc. Such things seem invisible when you live through them and have no context of the world without them. I was just getting into video editing around 1980, and EditDroid was just another one of those technologies to learn about and absorb. In a similar way, I lived through the microprocessor revolution and didn't notice it as anything outstanding. (I was born in '65. When my dad told me Apollo 17 would be the last moonflight, I wondered why they'd stop such "routine" missions. I'd seen STAR TREK. Wasn't space the future?) With that in mind, I'd like to recommend THE CHIP by T.R. Reid. http://www.amazon.com/Chip-Americans-Invented-Microchip-Revolution-ebook/dp/B000XU4UT4?ie=UTF8&psc=1&redirect=true&ref_=oh_aui_search_detailpage It's amazing how much this one invention has changed the world (part of the long history leading to DROIDMAKER). I was reminded of one secondary effect of the technology while watching ENTER THE DRAGON. One of the characters was wearing stereo headphones, and they were just as big as his afro—no rare earth magnets in headphones back then! (I had a set of monster headphones like that.) Nowadays rare earth magnets are wasted on fancy product packaging. Augmented reality can be done with smartphones these days. Can younger people, thus, truly appreciate matte paintings? I know, even with the "special edition" VFX, the original STAR WARS trilogy now seems quaint and slow-paced.
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Posted: |
Apr 22, 2016 - 8:13 AM
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By: |
Col. Flagg
(Member)
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Augmented reality can be done with smartphones these days. Can younger people, thus, truly appreciate matte paintings? I know, even with the "special edition" VFX, the original STAR WARS trilogy now seems quaint and slow-paced. Thanks for the tip on THE CHIP, Metryq. When I was growing up in the 70s, a local station would run genre films on saturday afternoon – things like the Planet of the Apes series, Fantastic Voyage, live action Disney movies, etc. Did I notice the mattes, the model work, the composites? Not always – but they did strike me, obviously enough that I'd chase the art as a fan beyond the films. (Not unlike film music, really.) In the end, the masses won't notice. Some of us will, and that's just fine. Does anyone talk about the wonderful mattes in Citizen Kane? Even some film students are oblivious to them – but they're there.
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Just a credit where it is due thing here; Photoshop was sold to Adobe by brothers Thomas and John Knoll. They created it. Both brothers have worked for ILM, but they authored the software independent of ILM. https://en.wikipedia.org/wiki/Adobe_Photoshop#Early_history @ Mr. Marshall - Remember the Genesis Demo reel in Wrath of Khan was fully digital animation. Probably done in 1981. I know, but that was more of a self-contained sequence not a true composite bruce
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I just watched the old 70s ABC Movie Of The Week film, Deliver Us From Evil. ... Can you believe I let this guy into my home? brm ps xoxoxox
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